Lunar Eclipse wrote:Um, to be fair, you've read about the new gameplay elements, but you haven't even heard the music or seen the way the cutscenes work. Don't label it as "un-Lunar" so early.
Well, first off..they're still cutscenes. It doesn't really matter how they implement them, it was stated:"Still cutscenes will be present in the game, much like Lunar Legend, but of higher quality." No matter how you slice it, I can't imagine that will somehow become "moving cutscenes." If that isn't just misinformation, we have seen what they look like in that screenshot of Jian talking about Gad's Express.
Secondly, you're right. I haven't heard the music. Regardless, I still believe it will lack the familiar feel, being composed by someone else. Also, to be fair, I stated that it's possible I'm incorrect about this. There's a difference between labeling something and holding an opinion, mate. I have high hopes, but low expectations. I will buy Lunar: Dragon Song, I will play through it(multiple times, most likely). I won't make any definitive determinations until then, but this -is- a public forum. I was under the impression we were supposed to discuss our opinions.
Kizyr wrote:You probably are mistaken. Everything on the site is only an introduction to the game. The full story, I can assure you, is very much in the same vein as Lunar. There will be new, unique things about it, of course. But the same elements that are characteristic of the Lunar universe will be present in the plotline.
Only two things are a possible loss: 1) the exploration element from the inability to walk around town, and 2) a different soundtrack from previous titles.
I'd wait and see before judging anything, particularly the story.
I'm sure you can glean some information from my last paragraph, so I'll attempt to refrain from redundancies.
Now. You state outright in your post that the same elements that are characteristic of the Lunar universe will be present in the plotline. This may be true, but (from what I've seen so far) that will be the only similarity. As I tried to make evidentally clear in my previous post, there are many aspects that make up Lunar that are not just plotline related.
I believe Aaron made a strong case with some of his comments, as did Silver Phoenix. The entirety of the Lunar experience is made up of not just the major points(and as I already stated, it doesn't look like they're hitting home with these, either) I made earlier, but also these small details. Changes such as losing HP while dashing, the isometric view, the new battle system(lacking movement), the character sprite style changing, the Normal/Virtue system, three character parties, damagable weapons and a plethora of other minor details that make this game seem less and less like Lunar.
Oh, also.. not to mention a handful of the new additions(namely the Normal/Virtue time limit, the dashing/lose HP and weapon damage) seem like tedious experiences, rather than interesting innovations. As far as this is concerned, though, I will willingly admit that I can't be remotely sure about them being a hassle until I play, save for maybe the dashing aspect. I hate it in any game when basic movement is made a chore, especially in RPGs.
After all of that, you added an excellent point that I had forgotten. Town exploration. As I see it, town exploration is one of the most enjoyable aspects of an RPG. Seeking out every possible NPC, talking to them multiple times for the possible wealth of information they have, sucking up every last drop of available story --- in addition to the enjoyment of just gazing at the loveliness of the various and plentiful environments.
Alas, I reiterate this one point. I am not passing judgement on a game I have not played, but merely synopsizing my opinion thereof.
(I'm still ridiculously excited, regardless of my pensive misgivings!)