Revisiting Lunar Genesis / Dragon Song

For discussion of Lunar: Dragon Song (Lunar: Genesis), the only Lunar game on the DS
User avatar
Alunissage
Goddess
Posts: 6940
Joined: Thu Dec 26, 2002 10:31 am
Contact:

Revisiting Lunar Genesis / Dragon Song

Postby Alunissage » Wed Nov 23, 2011 5:54 am

Six years ago I imported Lunar Genesis. I think I actually completed it in Japanese before the North American release. And by the time I got that I was more than a little burned out, and never got past the Sungrid Bridge in my NA game. So I missed out on some interesting story discussions and the like.

Two months ago I broke my arm and found myself with a lot of time on my hands. Once I was able to type again, I decided that now was the time to get back to this, prompted in part by my reading through a bunch of the longer posts here about backstory and the like. In particular, I wanted to do a playthrough without the significant handicaps I suffered the first time:

- not understanding the details of what was going on (I knew the basic story and major scenes, but had to figure out things like looking for the stupid Stone Flower or getting honey for Leoncavallo myself)
- likewise, missing details like what some of the weapons and armor did that would have helped, like Flora's multishot bows
- agonizingly slow battles (the use of L and R to speed these up was added to the NA and EU releases)
- noise of public transport triggering many instances of unintentional running from battles
- being in the first wave of players, so no help on things like what equipment for sale in the current town is also located in the next dungeon
- not using the cards until the last dungeon because I didn't know that they were multi-use or what they would do
- having only vague ideas of what sundries were being dropped by what and what jobs to take
- having to save after every single battle that didn't get something broken in it, since I didn't know what was doing the breaking or how to prevent it

And so on. Whereas now there are a lot more resources available -- not just things like monster card lists, but having the (Japanese) strategy guide, having various threads here for reference, and having time.

So, that's what I've been doing. I decided to play the European version (this being one of two games I own in three regions), which is identical to the NA one except for the name, title screen, and publisher splash screen. As of tonight I'm about to go back to the Blue Dragon Cave for the Stone Flower. Here are some stats:

Hours on game save: 85
Levels: 66 (Jian), 65 (Gabryel), 61 (Flora)
Pages of notes in Word: 130
Pages in my stats and items spreadsheet: 14
Unique jobs taken: 97
Job descriptions and requirements recorded: 200 (40 to go)
Unique sundries found: 86
Monsters' information transcribed from guide: 136
Collectible cards missed: one (Gabryel's, darn it)
Conspicuous name translation errors and inconsistencies noted: about 15
Dialogue and text recorded: probably upwards of 95%

And some of that dialogue is pretty funny. Whatever the game's storytelling weakness, it does maintain some of that Game Arts absurdity.

Moses: What's this? A package for me! Well, what can I say. Looking good... I have my admirers!
Wait a second... This is the package I sent to her...! Does this mean... I've been dumped?!

It may be surprising, but I'm actually having a lot of fun with this project. ^_^

Lishy
Lyton Singer
Posts: 42
Joined: Thu Nov 03, 2011 12:25 am

Re: Revisiting Lunar Genesis / Dragon Song

Postby Lishy » Wed Nov 23, 2011 1:16 pm

I'm probably one of the few too who found myself enjoying Lunar Genesis. It's really a shame we wont ever see it remade done right, since it had so many awesome ideas in it!

Let us know your thoughts later in the playthrough :D

User avatar
Sonic#
Pao Tribe Chieftain
Posts: 4524
Joined: Thu Dec 26, 2002 3:27 am
Location: Here, there, everywhere
Contact:

Re: Revisiting Lunar Genesis / Dragon Song

Postby Sonic# » Wed Nov 23, 2011 11:56 pm

I still have not finished Dragon Song. I'm pretty sure I got annoyed one time when my equipment broke yet again. But I am interested in notes, particularly those pertaining to the story.

And I agree, there's still a lot of good dialogue quirkiness going on. :D
Sonic#

"Than seyde Merlion, "Whethir lyke ye bettir the swerde othir the scawberde?" "I lyke bettir the swerde," seyde Arthure. "Ye ar the more unwyse, for the scawberde ys worth ten of the swerde; for whyles ye have the scawberde uppon you, ye shall lose no blood, be ye never so sore wounded. Therefore kepe well the scawberde allweyes with you." --- Le Morte Darthur, Sir Thomas Malory

"Just as you touch the energy of every life form you meet, so, too, will will their energy strengthen you. Fail to live up to your potential, and you will never win. " --- The Old Man at the End of Time

User avatar
S.ninja
Lostest Boy
Posts: 70
Joined: Thu Oct 13, 2005 11:59 pm

Re: Revisiting Lunar Genesis / Dragon Song

Postby S.ninja » Mon Nov 28, 2011 3:22 pm

Loved the story it's the game play that killed this title :cry:

Shiroryuu
Burg Farmer
Posts: 7
Joined: Mon Jun 04, 2012 11:52 am

Re: Revisiting Lunar Genesis / Dragon Song

Postby Shiroryuu » Fri Aug 10, 2012 9:02 pm

I bought this game. Can you guys tell me some stuff about it? :) What's more, I see the recognized names, such as Jean and Lucia, so my random idea is the remake of Lunar 2 with different story.

And what do you mean that the gameplay that killed this game? :S

User avatar
Werefrog
Dragonmaster
Posts: 2047
Joined: Sun Sep 18, 2005 5:58 pm
Location: Loch Tess, Winters
Contact:

Re: Revisiting Lunar Genesis / Dragon Song

Postby Werefrog » Sat Aug 11, 2012 1:24 pm

Shiroryuu wrote:What's more, I see the recognized names, such as Jean and Lucia


Way back when this came out there was a lot of Lucia speculation. Game Arts (or whoever was responsible for the story in this game) always firmly said that they didn't intend for a connection between the two characters. Apparently, the character had a completely different name in Japanese that was Romanized the same way. Kizyr and Alunissage can probably get more into the specifics.

What I really despised about this game was the courier missions. I think I did about two of them and then didn't do any after that (which made getting money really hard, but it was worth it).

User avatar
S.ninja
Lostest Boy
Posts: 70
Joined: Thu Oct 13, 2005 11:59 pm

Re: Revisiting Lunar Genesis / Dragon Song

Postby S.ninja » Tue Aug 14, 2012 4:12 am

Shiroryuu wrote:
And what do you mean that the gameplay that killed this game? :S


Gameplay goofs for me.
1)Losing HP when you run.
2)The 1000 time my stuff was stolen or broken.
3)Having to pick ...Do I want EX,or items.(and if I picked Items the 100+ kills I needed to make to get the one item I needed.)
4)The slow battles.(This is my own stupidness for I didn't know about the holding L+R to speed em up my first play thu.)
5)AND THE BIGGEST......Not being able to pick my TARGET!!!!! >:(

plus little things like poorly translated script and overall rushed feel the game had


I did like the Dragons tho :)
And I liked the characters...ALOT.

User avatar
Werefrog
Dragonmaster
Posts: 2047
Joined: Sun Sep 18, 2005 5:58 pm
Location: Loch Tess, Winters
Contact:

Re: Revisiting Lunar Genesis / Dragon Song

Postby Werefrog » Tue Aug 14, 2012 3:12 pm

S.ninja wrote:5)AND THE BIGGEST......Not being able to pick my TARGET!!!!! >:(


Yeah, seriously. You could even do that in some NES RPGs, right? It's always good to not set gameplay back 15 years.

User avatar
S.ninja
Lostest Boy
Posts: 70
Joined: Thu Oct 13, 2005 11:59 pm

Re: Revisiting Lunar Genesis / Dragon Song

Postby S.ninja » Sat Aug 02, 2014 12:37 am

Other then making a new thread I'm just going to post in this one. Every year I roll the dice and replay a lunar title. With the 100+ remakes of lunar TSS I tend to get one oaf them. But Dragon Song won the roll this year. Tying to replay it thu "new eyes" pretending that I've never played it and ignoring the other titles. With that said I still have the same gripes I had in my earilier post, but I do seem to be enjoying it more this time. I think why I hated it so much earlier was cuz I had waited for so long for a new lunar title that I got REALLY mad when a terribly flawed game was what we got. It drowned any hope in my heart of ever seeing a true Lunar3. With that said I am enjoying it more this time but I hope it will not be the game Lunar goes out on.

User avatar
Alunissage
Goddess
Posts: 6940
Joined: Thu Dec 26, 2002 10:31 am
Contact:

Re: Revisiting Lunar Genesis / Dragon Song

Postby Alunissage » Sat Aug 02, 2014 12:56 am

I'll be interested in seeing what you think. For some reason -- probably relating to my arm healing enough for me to go back to work -- I never did finish this playthrough that I started three years ago. But I wouldn't mind digging out my notes and reviewing things and maybe even getting back to finishing the game.

User avatar
Kizyr
Keeper of Knowledge (probationary)
Posts: 8013
Joined: Wed Dec 25, 2002 7:36 am
Location: Marius Zone
Contact:

Re: Revisiting Lunar Genesis / Dragon Song

Postby Kizyr » Mon Aug 18, 2014 6:22 pm

S.ninja wrote:I think why I hated it so much earlier was cuz I had waited for so long for a new lunar title that I got REALLY mad when a terribly flawed game was what we got. It drowned any hope in my heart of ever seeing a true Lunar3. With that said I am enjoying it more this time but I hope it will not be the game Lunar goes out on.

That makes a lot of sense. It was... a lot less crappy the third time I played it. Mind you, it was still bad, just not as bad.

The first time I played it, it was the Japanese version, and I was just happy to get another Lunar game. The second time was the US version, the glow was gone, and all the awful qualities were hard to escape. The third time I used cards throughout to speed through battles, and completely ignored fetch quests, thus removing two of the worst aspects of the game. KF

waterpolowrestle
Nanza Bandit
Posts: 29
Joined: Sun Jun 08, 2014 7:55 am

Re: Revisiting Lunar Genesis / Dragon Song

Postby waterpolowrestle » Tue Aug 19, 2014 3:09 am

I can't wait to play this game!

User avatar
Leo
BANNED
Posts: 381
Joined: Fri Sep 13, 2013 7:30 pm

Re: Revisiting Lunar Genesis / Dragon Song

Postby Leo » Wed Aug 27, 2014 9:30 am

waterpolowrestle wrote:I can't wait to play this game!


:lol:

waterpolowrestle
Nanza Bandit
Posts: 29
Joined: Sun Jun 08, 2014 7:55 am

Re: Revisiting Lunar Genesis / Dragon Song

Postby waterpolowrestle » Sat Sep 13, 2014 11:36 pm

Leo wrote:
waterpolowrestle wrote:I can't wait to play this game!


:lol:
Following Lunar on systems is easy! :)

User avatar
S.ninja
Lostest Boy
Posts: 70
Joined: Thu Oct 13, 2005 11:59 pm

Re: Revisiting Lunar Genesis / Dragon Song

Postby S.ninja » Sat Oct 04, 2014 3:03 am

Ok sorry it took so long to repost. I lost the internet. Well I finished the gam and while I'll still stand by the things I listed as to why the game was bad I can say I did enjoy my play through. I love the cast, but this play I couldn't help but note that for the most part the plot was the same as TSS. Don't want to post spoilers but it is easy to see where the villian of TSS got his plan from, cuz he did the same thing...only better.


Return to “Lunar: Dragon Song”

Who is online

Users browsing this forum: No registered users and 4 guests