Fastest Game Time

For discussion of Lunar: Silver Star Story, the remake of Lunar 1 for Saturn/Playstation/PC and all its translations
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ShugoHanasaki
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Fastest Game Time

Postby ShugoHanasaki » Fri Jul 07, 2017 6:49 pm

What is the fastest time saved on your memory card that you've beaten both Lunar 1 & 2?

Lunar 1 - With all bromides and red chests and level 46 -13H 39M (My recent; not my shortest)

In the past I've been at level 43
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Re: Fastest Game Time

Postby Sonic# » Fri Jul 07, 2017 8:17 pm

I think talking to every NPC multiple times makes my fastest game time rather slow. :)

I'd have to dig out memory cards to see. If you mean SSSC, I'm sure I'm not under 16 hours.
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"Than seyde Merlion, "Whethir lyke ye bettir the swerde othir the scawberde?" "I lyke bettir the swerde," seyde Arthure. "Ye ar the more unwyse, for the scawberde ys worth ten of the swerde; for whyles ye have the scawberde uppon you, ye shall lose no blood, be ye never so sore wounded. Therefore kepe well the scawberde allweyes with you." --- Le Morte Darthur, Sir Thomas Malory

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Re: Fastest Game Time

Postby Imperial Knight » Sun Jul 09, 2017 6:54 pm

Sonic# wrote:I think talking to every NPC multiple times makes my fastest game time rather slow. :)

I'd have to dig out memory cards to see. If you mean SSSC, I'm sure I'm not under 16 hours.


This would get me as well. I even liked to go back to places I'd already been after major events to see if the NPCs said something new (they often did). It's been so long I have no idea what my playtimes looked like, but I think I still have some saves.

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Re: Fastest Game Time

Postby Kizyr » Mon Jul 10, 2017 3:56 am

Y'know I've played through the games so many times, but have yet to try anything like a speed run...

I mean I've talked to every NPC so many times that I'm not actually missing anything any more. Maybe I should try one of these days, see how fast I can get through it all. I'm not too hot on low-level runs though is the only thing that would set me back -- skipping through dialogue is easy (just know who to talk to to trigger which events, and do nothing more), but it's the tactics involved in avoiding as many battles as possible, while still being able to beat the bosses, that'd be the challenge. KF

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Re: Fastest Game Time

Postby Sonic# » Mon Jul 10, 2017 4:10 am

My saves seem to be clustered around 24 hours. That matches with my memory.
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"Than seyde Merlion, "Whethir lyke ye bettir the swerde othir the scawberde?" "I lyke bettir the swerde," seyde Arthure. "Ye ar the more unwyse, for the scawberde ys worth ten of the swerde; for whyles ye have the scawberde uppon you, ye shall lose no blood, be ye never so sore wounded. Therefore kepe well the scawberde allweyes with you." --- Le Morte Darthur, Sir Thomas Malory

"Just as you touch the energy of every life form you meet, so, too, will will their energy strengthen you. Fail to live up to your potential, and you will never win. " --- The Old Man at the End of Time

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Re: Fastest Game Time

Postby Alunissage » Tue Jul 11, 2017 1:27 am

I'm not sure it's possible for me to complete a game in under 50 hours or so. If I'm not reading every line of text I can, what's the point? ^_^

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Re: Fastest Game Time

Postby ShugoHanasaki » Tue Jul 11, 2017 3:01 am

Lunar is really easy to beat in under 20 hours even when reading the dialogue. It's really not a long game sadly. Getting to Meriba takes 2 hours.

You should try it some time ^^
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Re: Fastest Game Time

Postby Alunissage » Tue Jul 11, 2017 11:13 pm

You, um, don't know my Lunar playing style. I take notes. Hundreds of pages of notes. I record stats in spreadsheets. I compare Japanese strategy guides to what I'm seeing. And so on. This is why it takes me years. My attention span only handles about three months of this at a time. ^_^

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Re: Fastest Game Time

Postby ShugoHanasaki » Wed Jul 12, 2017 2:07 am

lol, fair enough! XD With all your notes, though from the past couldn't you try a speed run if you wanted or do you lose all your notes from the past? That's genius and amazing that you record everything.
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Re: Fastest Game Time

Postby Alunissage » Thu Jul 13, 2017 5:30 am

I could definitely do a speedrun if I wanted, but generally I don't want. Someday when I'm finished with my stat recording and stuff I'll be able to play through the games faster...maybe. When replaying EBC a few years ago, I got a bit bogged down in trying to figure out how much EXP characters not in the party gain. Still plan to get back to that one.

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Re: Fastest Game Time

Postby ShugoHanasaki » Thu Jul 13, 2017 11:11 pm

I will say, however, stat recording is fun, but it's already out there on the internet and in guides
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Re: Fastest Game Time

Postby Alunissage » Sat Jul 15, 2017 12:12 am

I started before it was out there, for the most part. For one set of someone else's stats for SSSC I found errors, though not many. I admit I haven't looked recently, because it's part of the interest of the game for me to see it as it happens. That's how I realized that someone must've hand-computed the TSS EXP amounts and made an error, because there's a clear pattern individual to each character of how much EXP is needed for the next level and Nash's gets off for about six levels and then back on. That probably would've been harder to spot if I were just looking at a sea of numbers. The amount of EXP Tempest needs for the next level oscillates wildly also in the higher levels. He ends up needing more EXP total than anyone else in the game to get to level 99, by far.

Someone did extract the TSS character stats from the game itself and I need to dig into those and check my own records against them. At some point in the playthrough where I decided to level everyone up to 99 and record, I gave Mia one or more permanent stat-increasing items (I didn't decide to start recording them until partway through the game). Also, I was playing on a console for that, but I later started a game on emulator and took screenshots of stats at level up and found a discrepancy after I reloaded and reached that level again. I would love to know how that happened. One of the things I do with this data is try to derive formulae for calculating each stat increase, but I generally assume that that's done ahead of time and hard-coded in.


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