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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Sun Nov 01, 2009 10:40 am 
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Bromide Hunter
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I think if anything it can only help the storyline in a defining way since it's more precursor than anything. If they're taking story from the novels (possibly) it could help to add more history to the Four Heroes and Althena herself. What we actually know about Althena is very limited, because we have to treat her and Luna as two separate identities even though Luna is her reincarnation.

We really don't know anything about Althena during the era of the Four Heroes, so it's something I'm really looking forward to as long as it's given the depth that should be given. What happens in the past can help with the transitional story of the Goddess and the Dragonmaster, but of course the proper steps need to be taken. I think we can rest assured that if anything the story will only be strengthened.


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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Thu Jan 28, 2010 11:16 pm 
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Red Dragon Priest
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I'd like the crystal thing back too. I missed that part. :cry:

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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Sun Feb 14, 2010 3:47 am 
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I want more of Lucia, of course. Preferably, I'd like her divinity a little more clarified. Also, some guesses on what life on the blue star was like for the couple would be nice.

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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Sun Feb 14, 2010 4:50 am 
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Blue Dragon Ninja
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Angelalex242 wrote:
Also, some guesses on what life on the blue star was like for the couple would be nice.

How about this? viewtopic.php?f=16&t=4190

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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Sun Feb 14, 2010 8:09 am 
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Blue Dragon Ninja
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Aaron wrote:
If Eternal Blue were remade for PSP I think it's fair to say the Epilogue will be a bit longer. What do Lucia and Hiro do?!

Do you really need the game to tell you? What do most couples do on snow days?

Shiva Indis wrote:
Shigema likes to leave us wondering, and that seems to overlap at times with him leaving gaps in the backstory out of convenience. He's been closed-mouthed about who Mia's dad is since 1992... at least he admits that he didn't give Hiro's parents any thought. ^_^ Lucia, on the other hand, is deliberately left obscure - what she is doesn't matter as much as who she becomes.

In the U.S., we typically like everything to be buttoned up at the end, but not so much in Asia.


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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Sun Feb 14, 2010 7:40 pm 
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Legendary Hero
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Interesting. I hadn't noticed that story before. It's...highly amusing. I wish I'd known about it sooner. It would've made certain things more interesting.

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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Tue Feb 23, 2010 11:36 pm 
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Red Dragon Priest
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I've got a few ideas to make a PSP remake worthwhile for everyone. Bear with me, its gonna be a LONG post.

First and most important, honor the legacy of the Lemina Bug by including all of the weapons and armor obtainable only by that method in the game for the first time. Yes, this means a legitimate in-game method to get the Dark Scimitar. My idea is for each item to be obtained by special boss battles, or as treasures in a new, PSP-exclusive bonus dungeon (see the Protector Cave concept in LUNAR Legend.) Also, rename some of the weapons, such as Ghaleon's Sword being restored to "Garushion".

GhaleonOne wrote:
Plus, I want 3-orb tough as nails Borgan back, and definitely the Hiro-crystalization scene. And I think I liked the old Azado better than the remake Azado.


Shiva Indis wrote:
Tough Borgan? Definitely. The other two I'm not sure about. While crystallized Hiro drove the point home better plot-wise, it was probably cut because it's a hassle for the player. Even though I missed it I can understand why the developers would leave it out. And I think the Azado scenario should be redone again. Both versions are weird. Mix and match elements of the two and I think we'd get a winner.


Second, restore the toughness of the gameplay, but leave the Magic Experience system completely out of the picture. That frustrated the hell out of too many Sega CD players to EVER be restored.

Shiva Indis wrote:
Top of my wishlist is the return of Ghaleon's second theme. And I want new animation where the CG isn't crappy and the characters don't look like they have fetal alcohol syndrome. :P


The third thing I want to see is the scores from both the Sega CD version and the Saturn/PlayStation remake combined to form one definitive musical experience...and we MUST be able to hear ALL the tracks in the music test (which may have an access method similar to how we get it in SSH).

Silver Phoenix wrote:
G1, you're also forgetting the Lucia bondage cinema which was such a treat for the Sega CD Eternal Blue and was sorely missed in the remake.


Fourth, restore the anime scenes cut from the remake and update them to PlayStation 1-quality animation standards.

Aaron wrote:
If Eternal Blue were remade for PSP I think it's fair to say the Epilogue will be a bit longer. What do Lucia and Hiro do?!

Maybe they could put in some game play during the time on the Blue Star when Althena had to white wash everything. That would be interesting.

I would also like Lucia's character to be more explained. A lot of who she is becomes assumption because nothing is really nailed down about the reason for her existence. I would like to see her origins.

I hope that they would show a little more back story between Ronfar, Leo, and Mauri, so that when Ronfar betrays his friend the emotional impact is stronger.

Maybe there could be more character development of the Black and Blue dragons. Maybe Lunn's character and organization can seem like it actually does something other then kidnap kids. I really felt let down and thought he was such a wimpy bad guy. Same with Borgon, what was his goal? Build Neo Vane so he could bed Lemina's mom? I mean really, thats why Ghaleon and Zophar was such bad asses when it came to evil.

I stated previously somewhere else that I would like to know why there are teleportation towers between Lunar and the Blue Star. I would like to see their construction explained. Because when you think about it, nothing adds up...Why would you build it if you knew the Blue Star was destroyed? It'd couldn't have been built before the Blue Star being destroyed because Lunar was a dead world. So many questions. Also if Althena killed the Blue Star why does Lucia have her crystal lair thing.

Anyway there are a lot of things that could be cleared up. But I think part of the glamor is looking past that stuff because the characters and story are just so great.


Fifth, the suggestion Aaron had for more backstory, like they did with the Four Heroes. And perhaps an animated OVA that shows the war on the Blue Star and how Zophar's invasion forced Althena to act. (CAPCOM used a similar idea with a one-episode OVA prologue included in "Mega Man: Maverick Hunter X".)

And finally, references to all the LUNAR games, especially Magic School LUNAR!. This should be the final definitive remake.


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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Wed Feb 24, 2010 8:41 am 
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Goddess
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I can't imagine the Magic Experience thing frustrating people, unless you mean the paying for saves thing that WD added (which wasn't that bad anyway considering it was only 15x Hiro's level and the amount of M enemies dropped went up way faster than that -- and there were checkpoints in the game anyway so even if you couldn't stand to spend the M to save you wouldn't be in that bad shape). A Japanese remake would be unlikely to put that in. Powering up different classes of magic was awesome. WD also increased the cost of some spells, and I think that was reasonable; Tranquil Litany was absurdly cheap in the MegaCD game. It would be nice for Red Dragon Anger to actually be worth 99 MP, though.

I'm not seeing the weapon naming thing as being that big of a deal, but there should not be two sets of "Dyne's Armor" in the game, as there is in EBC. It'd also be nice to have the Flame Fist actually equippable, since we seem to be talking more about the SegaCD game.

I completely disagree with almost everyting Aaron said about more backstory. For the Raculi folk yes, and maybe Lunn's group, though all that's needed about that really is just a line or two more about the evil scary assassins that are terrorizing XYZ. But the thing about the towers and Lucia's origins... not needed. I also don't favor an OVA at all, because those tend to be voiced and the potential for screwing up voices is far too high. Ideally the game should have no voices at all. :P


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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Wed Feb 24, 2010 4:09 pm 
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Blue Dragon Ninja
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Alunissage wrote:
Ideally the game should have no voices at all. :P

Old-school. Hardcore. Awesome. :mrgreen:

And I agree generally (that's probably not surprising). MEXP was a pain, but only because it was tied into saving. I think it's rewarding otherwise. And I think I know about as much as I want to know about what the characters did preceding and following the game.

On the other hand, that reminds me that there's a column about Ronfar's past in the Lunar 1 & 2 artbook I've been meaning to translate.

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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Wed Feb 24, 2010 4:34 pm 
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Legendary Hero
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Boo. More Lucia is always better.

Ahem. For some of us.

But yeah. I'd like to see backstory...particularly because I recall somewhere that Lucia never met Althena. Now. There's only 3 deities in Lunarverse. How the heck does Lucia spend eternity never meeting the only other good deity?

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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Wed Feb 24, 2010 8:50 pm 
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I'm with Alun on this. I really liked the MEXP system--the customizability of your magic focuses was a really fun aspect. Not to mention certain story-related elements got tied in: the trick to getting through the Haunted Mansion was to power up your wind, and the trick to defeating Lunn was to rely on your power of dance.

The MEXP-use to save was, I think, all that frustrated most people, and nothing would be lost by eliminating that altogether. The MP cost for certain spells (especially Ronfar's last all-heal spell) could be kept at the Japanese game's level, too.

Otherwise, I like all the other ideas Zhane listed. KF

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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Wed Feb 24, 2010 11:10 pm 
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Angelalex242 wrote:
But yeah. I'd like to see backstory...particularly because I recall somewhere that Lucia never met Althena. Now. There's only 3 deities in Lunarverse. How the heck does Lucia spend eternity never meeting the only other good deity?

It's in the Lunar 2 novelization, written by the same person whose short stories you recently read. Lucia says at one point that she had never met Althena. Personally, I didn't like this bit because it didn't fit too well with what crumbs have been said about their relationship in the Hasukawa interview -- that they were almost sisters, and that early drafts of EB had a second, empty crystal in the tower on the Blue Star, where Althena would have been had she not gone to Lunar. That certainly suggests to me that they were not envisioned as being strangers.


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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Thu Feb 25, 2010 8:25 am 
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Just because she never met Althena, doesn't mean she didn't know Althena? Isn't is possible, given her ability to detect who Althena is, that they might know each other on a differant level.


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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Thu Feb 25, 2010 10:53 pm 
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Legendary Hero
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It is a bit out of place, isn't it?

That's the trouble when people don't keep their stories straight in their heads.

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 Post subject: Re: If Eternal Blue is remade for PSP...
PostPosted: Thu Feb 25, 2010 11:02 pm 
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In this case there were quite a few people involved in the story...the scenario writer, the person who gave the interview, and the person who wrote the novels are all different people. The manga was by yet another person too.


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