So, an idea for Lunar 3?
Posted: Thu Jul 31, 2014 1:23 am
Maybe sort of a "sequel" to Lunar 2. I think it's been mentioned here before about the possibility of Lucia becoming evil.
Sure, Hiro could very well have eternal life now, but I think a heart-wrenching story would be for, in the beginning, it shows a lovely, mostly revived Blue Star, and then a dying, obviously aged Hiro laying in his still young lover's lap. After they conversate a little, Hiro dies in Lucia's arms.
Lucia is similar to, say, a dragon, and cannot age nor can she be reborn as human, so she has to suffer watching Hiro age and eventually die. She takes her rage out on the Blue Star, covering most of it in flames, then she looks at the sky, up at Lunar, and says to herself, "I will get revenge upon the world that has caused me such agony."
The story then kicks off when Nall (who will be the male protag) receives an omen from Luna via dream. She tells Nall that he must gather the other dragons, as well as a new band of "four heroes" and other allies, to "save" the impending threat. Yes, the game won't just focus on defeating Lucia, but also saving her from insanity and possession by Zophar (he says in EB that he cannot truly be defeated, so maybe a little part of Zophar has possessed Lucia's body and his power awakens whenever she finds herself in anguish).
For the battle system and such, I think it should be a cool combination of SSH's, MSL!'s, and another game, Hyperdimension Neptunia Victory's battle system. The max amount of six party members on the field at once from MSL!, pretty much everything from SSH, but the arts gauge working like HDN V's EXE gauge; you build up EXE points by fighting enemies and taking damage. At first the EXE gauge is only at 1, but by beating bosses you can get it up to 5. Each character has a wide range of powerful EXE finisher attacks, each costing 1-5 points depending on the move and whether or not it's a team-up move. Speaking of team-ups, much like HDN V, you can pair two characters up, one being in the frontline (meaning they'll be on the field first) and the other being in the backline (meaning they won't show on the field), and you have the option to switch between the two in battle.
Another little HDN V-inspired feature would be allowing the players decide if they would rather listen to the English dub or the original Japanese dialogue with English subtitles.
Yell at me all ya want but I'd love to see the game with 3D models and graphics, so it shows how far Lunar has come. And it can still have hand-drawn animation cutscenes and keep 3D game graphics. Ni No Kuni: Wrath of the White Witch is a prime example of games being able to do animation + 3D. They could even use recycled iDOLM@STER models (since they are made to look like Toshiyuki Kubooka's illustrations; he did design the iM@S characters, after all) as bases for making 3D models that match the animated cutscenes.
Lastly, I want both downloadable and unlockable content. Additional characters and costumes is what I want to see most, especially if they're unlockable. For downloadable stuff, maybe little side-quests you can play in the game's epilogue. Obviously some characters and costumes will have to be downloaded. My first thought is a fanservicey one; swimwear costumes and a beach quest, featuring ladies in bikinis and swimsuits, and the gentlemen in swimming trunks annnd how about speedos for the sake of humor? The beach quest could be about slaying a Slime or something. Also, as DLC characters; the original Lunar 1 cast (in a DLC quest where you explore a tomb to find they have been magically revived or something) and also Alice from Childhood's End, maybe even Phacia too!
The main characters will be the four dragons and the great-grandchildren of Lunar 2's main cast.
What all do you guys think? Any other suggestions? I'm actually writing a little story about all this soooo suggestions are welcome.
Sure, Hiro could very well have eternal life now, but I think a heart-wrenching story would be for, in the beginning, it shows a lovely, mostly revived Blue Star, and then a dying, obviously aged Hiro laying in his still young lover's lap. After they conversate a little, Hiro dies in Lucia's arms.
Lucia is similar to, say, a dragon, and cannot age nor can she be reborn as human, so she has to suffer watching Hiro age and eventually die. She takes her rage out on the Blue Star, covering most of it in flames, then she looks at the sky, up at Lunar, and says to herself, "I will get revenge upon the world that has caused me such agony."
The story then kicks off when Nall (who will be the male protag) receives an omen from Luna via dream. She tells Nall that he must gather the other dragons, as well as a new band of "four heroes" and other allies, to "save" the impending threat. Yes, the game won't just focus on defeating Lucia, but also saving her from insanity and possession by Zophar (he says in EB that he cannot truly be defeated, so maybe a little part of Zophar has possessed Lucia's body and his power awakens whenever she finds herself in anguish).
For the battle system and such, I think it should be a cool combination of SSH's, MSL!'s, and another game, Hyperdimension Neptunia Victory's battle system. The max amount of six party members on the field at once from MSL!, pretty much everything from SSH, but the arts gauge working like HDN V's EXE gauge; you build up EXE points by fighting enemies and taking damage. At first the EXE gauge is only at 1, but by beating bosses you can get it up to 5. Each character has a wide range of powerful EXE finisher attacks, each costing 1-5 points depending on the move and whether or not it's a team-up move. Speaking of team-ups, much like HDN V, you can pair two characters up, one being in the frontline (meaning they'll be on the field first) and the other being in the backline (meaning they won't show on the field), and you have the option to switch between the two in battle.
Another little HDN V-inspired feature would be allowing the players decide if they would rather listen to the English dub or the original Japanese dialogue with English subtitles.
Yell at me all ya want but I'd love to see the game with 3D models and graphics, so it shows how far Lunar has come. And it can still have hand-drawn animation cutscenes and keep 3D game graphics. Ni No Kuni: Wrath of the White Witch is a prime example of games being able to do animation + 3D. They could even use recycled iDOLM@STER models (since they are made to look like Toshiyuki Kubooka's illustrations; he did design the iM@S characters, after all) as bases for making 3D models that match the animated cutscenes.
Lastly, I want both downloadable and unlockable content. Additional characters and costumes is what I want to see most, especially if they're unlockable. For downloadable stuff, maybe little side-quests you can play in the game's epilogue. Obviously some characters and costumes will have to be downloaded. My first thought is a fanservicey one; swimwear costumes and a beach quest, featuring ladies in bikinis and swimsuits, and the gentlemen in swimming trunks annnd how about speedos for the sake of humor? The beach quest could be about slaying a Slime or something. Also, as DLC characters; the original Lunar 1 cast (in a DLC quest where you explore a tomb to find they have been magically revived or something) and also Alice from Childhood's End, maybe even Phacia too!
The main characters will be the four dragons and the great-grandchildren of Lunar 2's main cast.
What all do you guys think? Any other suggestions? I'm actually writing a little story about all this soooo suggestions are welcome.