Website's up.

This board is set up for topics about the fan-based Lunar MMORPG.
Development has been suspended... sorry

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exigence
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Postby exigence » Sat Dec 09, 2006 4:17 pm

this sounds pretty sweet im pretty much stoked about this game is there a rough estamate of when it will be up
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Tyraxis
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Postby Tyraxis » Tue Feb 27, 2007 3:24 pm

first of all, heya :)

let me speak plainly here for a sec. the problem with designing an mmo is that there's not just one simple aspect to it; even in offline games, but especially in mmo's. let me give a brief example as a case in point.

i'm not doubting the effort you're putting in at all. it's got to be monumentous. myself and 2 buddies are undertaking the daunting task of creating an mmo (based in space/future themes). they're both hardcore coders, and are going to be stripping down the game engine, and building the world, physics, etc. for my part, i don't know jack about coding, but i have 10 years of experience developing RP'ing systems, stats, combat/skills formulae, and game/storyline design.

our approach is that i'm going to be more or less a "lead developer" and storyboard guru, bringing major content to our meetings for us as a group to approve, scrap or modify. the bulk of that work is done now thankfully, and now we're approaching the point where our work begins to split. they're getting into the coding part now; turn our basic framework into something the computer can use. my path now is to start fleshing out the bulk of the game world. subcharacters, vehicles, equipment, quests, plotline, etc...

i promised a point to all that ;) with 3 ppl, our time resources are stretched to the absolute max... and then some. simply put, if this is ever going to take off, we will need others on-board in time. 2 coders to every one storyline/developer is probobly not an exact ratio, but if you're all working hard, they'll crank out code roughly on par with design work.

i think you're attempting lunar online as a singular feat correct? while i applaude your grit, i'd advise finding like-minded R/L friends who can assist you with this to get it aloft. you'll ultimately need (guesstimate*) a dozen ppl to do it justice and REALLY get it going, but i'd say you might be over your head going it alone. besides, coding and storyline are both mentally draining. doing both is actually worse, since you're mind doesn't have a chance to get into "the zone" with one. all of this assumes to no legal battle over reigning copyright infringement that the original designers still have over lunar. whether you're taking money from it or not, it's another's intellectual property and you may have legal battles ahead of you dude.

i'll say it again though; if somebody could put together a lunar online mmo, i'd SO be all over it :D but i think that with WD now debunked, there's a LOT that would have to fall into place for this to happen. my advice to you is:
1) see if copyright issues could result from this venture.
2) see if you have the resources (hardware/software/developers/coders/time) to get this off the ground.
3) delegate tasks among every single person on your team. ford didn't create the assembly line and make cars super fast by having a bunch of ppl doing everything. each person had their task, and did it well :)

i'm not trying to be a kill-joy about the mmo. certainly it seems like you have made some headway already. but you've noted alone it is pretty slow-going. i'm just offering up some advice you can consider if you like that has helped myself and my guys. all this being said, i hope that by whatever means a lunar mmo does get made. i'd be all over that like white on rice on shut yo mouth :D

later dudes~
i came to kick ass and chew bubblegum. and i'm all out of bubblegum...

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Dragonmaster Dyne
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Postby Dragonmaster Dyne » Thu Mar 01, 2007 2:26 pm

I have to say i never heard of the MMORPG for this. I like it but don't know how to get it. Any suggestions.

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phyco126
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Postby phyco126 » Thu Mar 01, 2007 10:39 pm

I don't think it's available for the public at the moment, currently it's a work in progress.
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- "Sometimes life smiles when it kicks you down. The trick is to smile back."

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Dragonmaster Dyne
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Postby Dragonmaster Dyne » Wed Mar 07, 2007 1:59 pm

Any idea of when it will be released?

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phyco126
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Postby phyco126 » Wed Mar 07, 2007 5:45 pm

Nope, it's done solely by one person to my knowledge, and when they finish it, it will be released, but I wouldn't expect it to be done at all this year.
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- "Sometimes life smiles when it kicks you down. The trick is to smile back."

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Wafrea
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Postby Wafrea » Sat Jun 02, 2007 3:26 pm

I went to the sight and looked at the picuters it looks like it's coming along nicely. However, it seems like your using the map setting from Lunar 1 do you think that will be big enough once people start playing or are you capping the server?
Furthermore it's been a while sense you checked in ..is it still going? lol
:D
Lunar :TSS & SSS
Lunar :EB & EBC
The only Lunar games worth playing

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phyco126
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Postby phyco126 » Sat Jun 02, 2007 4:32 pm

I'm sure even if the server is capped at 50 people, it would likely never reach that point, at least for a very long time.
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- "Sometimes life smiles when it kicks you down. The trick is to smile back."

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AlexofBurg
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Postby AlexofBurg » Sat Jun 16, 2007 10:29 pm

Demo is offline... :(

I will anxiously await the day when I get to play it.
From those outdated screenshots, it looks pretty fantastic...

You'd better finish it. :twisted:

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Haru
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Postby Haru » Tue Jun 19, 2007 9:34 pm

Years passed...
How does it going? I mean - with the game?

Benevolent_Ghaleon
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Postby Benevolent_Ghaleon » Wed Jun 20, 2007 2:03 pm

Haru wrote:Years passed...
How does it going? I mean - with the game?


are you actually japanese?

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Kizyr
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Postby Kizyr » Wed Jun 20, 2007 2:51 pm

Benevolent_Ghaleon wrote:
Haru wrote:Years passed...
How does it going? I mean - with the game?


are you actually japanese?


No, Russian.

Although his English is still better than some native speakers... KF

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phyco126
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Postby phyco126 » Thu Jun 21, 2007 4:24 am

Kizyr wrote:
Benevolent_Ghaleon wrote:
Haru wrote:Years passed...
How does it going? I mean - with the game?


are you actually japanese?


No, Russian.

Although his English is still better than some native speakers... KF


OMGZORD PWNED!!!!11111 lolololol.

u r 2 l33t dudez
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- "Sometimes life smiles when it kicks you down. The trick is to smile back."

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ShadowKnight47
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Postby ShadowKnight47 » Mon Jun 25, 2007 7:17 pm

I'm new to this, so sorry if this question is dumb or has been answered,

when can ya actually play it? I went to the site, but I didn't see a place where you can play it

PS: Do ya have to download it, if so...I can't play it...
Lunar is the 2nd greatest game next to FF

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phyco126
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Postby phyco126 » Mon Jun 25, 2007 7:46 pm

Yes, you have to Download it, and No, it isn't up anymore.
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- "Sometimes life smiles when it kicks you down. The trick is to smile back."

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Alunissage
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Postby Alunissage » Mon Jun 25, 2007 10:41 pm

Maybe this board should just be hidden until there's an actual update.

Benevolent_Ghaleon
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Postby Benevolent_Ghaleon » Tue Jun 26, 2007 4:06 pm

Alunissage wrote:Maybe this board should just be hidden until there's an actual update.


i second this.

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phyco126
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Postby phyco126 » Tue Jun 26, 2007 8:56 pm

Or at least change the description to "Now defunct and the Demo is OFFLINE"

I don't think it's bad for people to ask about it, but to keep asking about the Demo, while I'm not annoyed, it is heart breaking to be reminded over and over that it is not longer up and running.
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- "Sometimes life smiles when it kicks you down. The trick is to smile back."

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GhaleonOne
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Postby GhaleonOne » Tue Jul 17, 2007 1:34 am

Posting has been restricted to mods and admin only.
-G1


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