d20 Dragonmaster?
- ErrantX
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d20 Dragonmaster?
Hey everyone, new to the boards here.
Unsurprisingly, I'm a big fan of Lunar. I'm also a big D&D fan. So putting 2 and 2 together, I'm curious if anyone has tried to make a "Dragonmaster" PrC or items or what have you? Also, has anyone made anything for the dragon seals of Eternal Blue?
If anyone has, rock. Please share! Thanks!
-X
Unsurprisingly, I'm a big fan of Lunar. I'm also a big D&D fan. So putting 2 and 2 together, I'm curious if anyone has tried to make a "Dragonmaster" PrC or items or what have you? Also, has anyone made anything for the dragon seals of Eternal Blue?
If anyone has, rock. Please share! Thanks!
-X
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They call kids like us vicious and carved out of stone...
They call kids like us vicious and carved out of stone...
- YoshiMars
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Actually, being a table-top gamer myself I'd be most interested in seeing a game (and classes) based around Lunar. I imagine the base classes could be used right out of the DMG (speaking in DnD terms) but Dragonmaster as a prestige class eh? It'd have to have some very specific restrictions (or everyone would dabble in it!) but it'd still be neat to see. I'd ask my boyfriend to write one up (as he is the expert at new classes not me, he wrote a "Magic Swordsman" class based off the Tales of Symphonia game which turned out neat, I am play-testing it now!) but alas, I have not gotten him to play Lunar yet.
Anywho, I'd also like to see how a beastman race would be handled. Starting bonuses and such... also the ECL for the race as well (if there is one).
Anywho, I'd also like to see how a beastman race would be handled. Starting bonuses and such... also the ECL for the race as well (if there is one).
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While D&D is a game in which you can feasibly do anything, I was curious if anyone had taken a stab at it before me and such. The base classes would work very well in Lunar, but really the only things I'd be terribly curious about woul be the dragon powers from EB and the Dragonmaster abilities from SSSC.
*hmms* I really need to get a copy of SSSC again and replay through it. Maybe if no one else has done it, maybe it's something I could give a whack at.
-X
*hmms* I really need to get a copy of SSSC again and replay through it. Maybe if no one else has done it, maybe it's something I could give a whack at.
-X
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They call kids like us vicious and carved out of stone...
They call kids like us vicious and carved out of stone...
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I've always been interested in learning to play tabletop RPGs. This could be the motivation i'd need to find enough other people interested and learn.ErrantX wrote:While D&D is a game in which you can feasibly do anything, I was curious if anyone had taken a stab at it before me and such. The base classes would work very well in Lunar, but really the only things I'd be terribly curious about woul be the dragon powers from EB and the Dragonmaster abilities from SSSC.
*hmms* I really need to get a copy of SSSC again and replay through it. Maybe if no one else has done it, maybe it's something I could give a whack at.
-X
- YoshiMars
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I wouldn't arge if you wanted to give it a shot, but make sure to post what you come up with! I'd love to see another table-top gamers thoughts on this, as I don't have a whole lot in my group (two counting me) that would be interested in a Lunar type campaign (though the temptation to not tell the uninterested players that the game really is based in Lunar and to run it anyway is rather hard to ignore... after all... I am the DM, they cannot question me!!). 'Course I'd have to finish the game I am currently running (and have been running for the past two years), which is almost halfway over... I'm a bit longwinded. ^^*ErrantX wrote:*hmms* I really need to get a copy of SSSC again and replay through it. Maybe if no one else has done it, maybe it's something I could give a whack at.
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Most definitely will post if I get around to putting one together.YoshiMars wrote:I wouldn't arge if you wanted to give it a shot, but make sure to post what you come up with! I'd love to see another table-top gamers thoughts on this, as I don't have a whole lot in my group (two counting me) that would be interested in a Lunar type campaign (though the temptation to not tell the uninterested players that the game really is based in Lunar and to run it anyway is rather hard to ignore... after all... I am the DM, they cannot question me!!). 'Course I'd have to finish the game I am currently running (and have been running for the past two years), which is almost halfway over... I'm a bit longwinded. ^^*
As far as your players, yeah, sneak that on them and when they find they're enjoying the game and then it gets sprung on them that it's Lunar, well, they'll have to cope right? Lunar rocks anyway.
A little off topic, but what are you running for a game? I've been running an Eberron game myself for the past 2 years as well
-X
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They call kids like us vicious and carved out of stone...
They call kids like us vicious and carved out of stone...
- YoshiMars
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At the moment I am running a fantasy dungens and dragons game. Which has a few "Tales of Symphonia" references (just as far as stealing the word "chosen" and having two of 'em one for each contenent (which are on the same world not different)), but other than that its a heavy rp not so much battle kind of game. That's just the kind of DM I am, I don't really like rolling iniatives and hit, don't hit, blah, blah, blah. Though when I do make battles they're more reminicent of "boss" battles and to me are a lot more fun.
I've been told by other gamers than running a game for two (gosh it'll be three in Feburary!) years is a rather long time. But I make very complicated storylines and with a heavy emphasis on role-play, it takes longer to move the plot (but it is sooo worth it when I leave them on cliffhangers!). Are you the same?
I've been told by other gamers than running a game for two (gosh it'll be three in Feburary!) years is a rather long time. But I make very complicated storylines and with a heavy emphasis on role-play, it takes longer to move the plot (but it is sooo worth it when I leave them on cliffhangers!). Are you the same?
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- Angelalex242
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- YoshiMars
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Yeah basically... a ten level (I would think that would suit it best) class with requirements and special abilites all worked around a d20 system. Or at least that's what I was looking for...
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Yep, that's the idea. 10 levels seems best. Initially, I was thinking 5 but 10 might be okay.Angelalex242 wrote:What, you guys wanna make a Dragonmaster Prestige class for AD&D?
5 if there's a Template involved and a specific PrC that enhances the template. You'd get the Dragon spells as spell-like abilities. Entry reqs I was thinking would be something like BAB +8 (to reflect powerfully capable warriors), Diplomacy 2 ranks, Knowledge (religion) 2 ranks, must have passed the Four Dragon's tests.
Class features would include the ability to wear all armor, wield martial weapons, the dragon magic spells, maybe a couple bonus feats. Good Fort and Will saves. Possibly the paladin's Divine Grace class feature and aura of courage or something. If I do as a template + PrC, then I'd give the Divine Grace feature as a template advantage. I dunno, I'll be piecing it together soon.
-X
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They call kids like us vicious and carved out of stone...
They call kids like us vicious and carved out of stone...
- Angelalex242
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A Dragonmaster would have full BAB. Like a Paladin.
The trouble with the Dragonmaster is...
He's half gear, and half dragon summons.
So you need to divide up White Dragon Wings (Teleport without error at will), White Dragon Ring (Divine Grace, stacks with Paladin), Red Dragon Shield (+5 adamantite large steel shield, resistance 30 to all elements), Blue Dragon Helmet (+5 Adamantite Helmet (Sacred bonus) Spell resistance 15+level), Black Dragon Armor (+5 Adamantite Full Plate of Heavy Fortification) And Althena's Sword, which is certainly an epic weapon, if not a full artifact. At the least, it's a +6 Holy Avenger with the speed and lawful attribute tacked on so it can hit Epic and Evil and Chaotic Damage Reduction...which is what you need to hit some evil gods, which is what the Dragonmaster is supposed to be fighting.
Anyways, with 6 pieces of gear and 4 spells...
White Dragon Protect:Improved megastoneskin that lasts for one attack only.
Red Dragon Anger:Enhanced Maximized Spell Focused Greater Spell Focused Spell Penetrating Greater Spell Penetrating cast at Character Level Meteor Swarm.
Blue Dragon Healing:Mass Heal+True Rez on all allies.
Black Dragon Grief:People who fail their save are sent to the elemental plane of Void.
The trouble with the Dragonmaster is...
He's half gear, and half dragon summons.
So you need to divide up White Dragon Wings (Teleport without error at will), White Dragon Ring (Divine Grace, stacks with Paladin), Red Dragon Shield (+5 adamantite large steel shield, resistance 30 to all elements), Blue Dragon Helmet (+5 Adamantite Helmet (Sacred bonus) Spell resistance 15+level), Black Dragon Armor (+5 Adamantite Full Plate of Heavy Fortification) And Althena's Sword, which is certainly an epic weapon, if not a full artifact. At the least, it's a +6 Holy Avenger with the speed and lawful attribute tacked on so it can hit Epic and Evil and Chaotic Damage Reduction...which is what you need to hit some evil gods, which is what the Dragonmaster is supposed to be fighting.
Anyways, with 6 pieces of gear and 4 spells...
White Dragon Protect:Improved megastoneskin that lasts for one attack only.
Red Dragon Anger:Enhanced Maximized Spell Focused Greater Spell Focused Spell Penetrating Greater Spell Penetrating cast at Character Level Meteor Swarm.
Blue Dragon Healing:Mass Heal+True Rez on all allies.
Black Dragon Grief:People who fail their save are sent to the elemental plane of Void.
Don't blame me, Lucia promised me lots of snuggles and cuddles if I would be her PR guy.
Well, I don't think I'd go quite -that- far on the power scale. There was a reason both Dyne and Alex had a trusty group of friends on their side when they faced their perils. Something like the above I'm afraid would be too powerful by leaps and bounds. The spells above would be a lot less powerful and they'd be spell-like abilities used a variable amount of times per day. I'm still mulling it over a bit and I'll post what I have when I have something worth posting. But I will take your ideas into account and I'm sure I'll use them as a good base structure to work with.Angelalex242 wrote:A Dragonmaster would have full BAB. Like a Paladin.
The trouble with the Dragonmaster is...
He's half gear, and half dragon summons.
So you need to divide up White Dragon Wings (Teleport without error at will), White Dragon Ring (Divine Grace, stacks with Paladin), Red Dragon Shield (+5 adamantite large steel shield, resistance 30 to all elements), Blue Dragon Helmet (+5 Adamantite Helmet (Sacred bonus) Spell resistance 15+level), Black Dragon Armor (+5 Adamantite Full Plate of Heavy Fortification) And Althena's Sword, which is certainly an epic weapon, if not a full artifact. At the least, it's a +6 Holy Avenger with the speed and lawful attribute tacked on so it can hit Epic and Evil and Chaotic Damage Reduction...which is what you need to hit some evil gods, which is what the Dragonmaster is supposed to be fighting.
Anyways, with 6 pieces of gear and 4 spells...
White Dragon Protect:Improved megastoneskin that lasts for one attack only.
Red Dragon Anger:Enhanced Maximized Spell Focused Greater Spell Focused Spell Penetrating Greater Spell Penetrating cast at Character Level Meteor Swarm.
Blue Dragon Healing:Mass Heal+True Rez on all allies.
Black Dragon Grief:People who fail their save are sent to the elemental plane of Void.
Thanks!
-X
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They call kids like us vicious and carved out of stone...
They call kids like us vicious and carved out of stone...
- YoshiMars
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I'd agree with ErrantX above. While it is certantly in cannon for the dragonmaster class to have all that I feel that for a game with likely four other members the "dragonmaster" of the group would be able to do anything any of the other classes could do and better, which could cause grief not only for the DM but for the other players too. 'Course the DM could then make the campaign that much harder so that the dragonmaster would be properly challenged, but then I'd worry about the other characters.
Anywho what my babbling is getting at is pretty much that it needs to be toned down a bit. But as to how to do that without ruining the whole "dragonmaster" bit I don't know...
Anywho what my babbling is getting at is pretty much that it needs to be toned down a bit. But as to how to do that without ruining the whole "dragonmaster" bit I don't know...
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- Angelalex242
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Ah, yes.
You know why it's so overpowered?
Consider what the Dragonmaster's job is. His job is to protect the goddess.
In D&D Terms, you have to go into the Deities and Demigods book to describe Lucia, Althena, and Zophar. And it works something like this.
Althena:Divine Rank 19
Zophar:Divine Rank 16
Lucia:Divine Rank 10
Lucia+Althena's Power:Divine Rank 18 (though there's potential for growth. She just hasn't mastered using all of Althena's Powers yet)
Dragons:Divine Rank 2
Uncursed but still weak Lucia:Divine Rank 5
Luna/Lucia Collins/Cursed EB Lucia:Divine Rank 0
And the Dragonmaster is supposed to be protecting Althena and or Lucia, and smiting Zophar. He needs all the power he can get.
You know why it's so overpowered?
Consider what the Dragonmaster's job is. His job is to protect the goddess.
In D&D Terms, you have to go into the Deities and Demigods book to describe Lucia, Althena, and Zophar. And it works something like this.
Althena:Divine Rank 19
Zophar:Divine Rank 16
Lucia:Divine Rank 10
Lucia+Althena's Power:Divine Rank 18 (though there's potential for growth. She just hasn't mastered using all of Althena's Powers yet)
Dragons:Divine Rank 2
Uncursed but still weak Lucia:Divine Rank 5
Luna/Lucia Collins/Cursed EB Lucia:Divine Rank 0
And the Dragonmaster is supposed to be protecting Althena and or Lucia, and smiting Zophar. He needs all the power he can get.
Don't blame me, Lucia promised me lots of snuggles and cuddles if I would be her PR guy.
- YoshiMars
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Well I'd agree with that too. Angelex242 brings up an excellent point.. Though I still think there must be something you could do to make it fair for the other players, since there can only be one dragonmaster (save for the twins in the legend, I'm not sure if that ever happened again..). I imagine that the other players would need magical items to give them a boost as well.
Which would of course mean the campaign would be a rather high powered one... but duh! Though I suppose before the dragonmaster truly awakens he wouldn't be too powerful. Though he's likely be epic by the time he did gain all the dragon's power, and then it would make sense to be overpowered as most epic level characters are.
Which would of course mean the campaign would be a rather high powered one... but duh! Though I suppose before the dragonmaster truly awakens he wouldn't be too powerful. Though he's likely be epic by the time he did gain all the dragon's power, and then it would make sense to be overpowered as most epic level characters are.
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- Red Dragon Priest
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how about you just use the spells from SSSC and EBC and the characters from both games and put a little mini side adventure about how all the characters from EBC came to be. Although at the final battle put the two bosses together so you fight both of them. That would make it challenging and fun.
"may you go with god's protection"-Nicholas D.Wolfwood
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