Beastmen
- DaWrestla
- Red Dragon Priest
- Posts: 146
- jedwabna poszewka na poduszkę 70x80
- Joined: Mon Oct 03, 2005 8:05 pm
- Location: NJ
Beastmen
Is it fair to say that somewhere after SSSC that the beastmen evolved horns on their heads (in EBC)?
- Alunissage
- Goddess
- Posts: 7353
- Joined: Thu Dec 26, 2002 10:31 am
There are just multiple types of beastmen. Rather stupid to have all of them look the same in DS; we don't get a close look at them in Lunar 1 other than Mel and Jess, and one would expect them to look similar since they're closely related. A quote from the series' scenario creator:
22. Why are Mauri and Leo different from other people?
They're of the beastman race, like Master Mel [actually called "Admiral
Mel" in the original Japanese...] and Jessica of Lunar I. There seem to be
many types of beastmen - Jessica and Mel seem to be cat-types; Mauri and
Leo, dog-types.
Well, then, you might say, are there hippo-types and seagull-types? Umm...
that's a good question <g>.
---
Incidentally, the original designs for Leo and Mauri were for them to be centaurs, but the graphics people said they'd be too hard to animate, or something like that. (Someone also said it might be unfair to Ronfar.)
22. Why are Mauri and Leo different from other people?
They're of the beastman race, like Master Mel [actually called "Admiral
Mel" in the original Japanese...] and Jessica of Lunar I. There seem to be
many types of beastmen - Jessica and Mel seem to be cat-types; Mauri and
Leo, dog-types.
Well, then, you might say, are there hippo-types and seagull-types? Umm...
that's a good question <g>.
---
Incidentally, the original designs for Leo and Mauri were for them to be centaurs, but the graphics people said they'd be too hard to animate, or something like that. (Someone also said it might be unfair to Ronfar.)
- Shiva Indis
- White Dragon Knight
- Posts: 986
- Joined: Mon Sep 12, 2005 3:59 pm
- Location: Genjuukai
Or perhaps they had to respect Shining Force's monopoly on centaur PCs. Very, very interesting though... where did you hear about that??
I did feel that Lunar DS fell short in beastfolk variety. In Lunar 1 they come in so many shapes. The donkey-type ones you see in Meribia stand out to me.
I did feel that Lunar DS fell short in beastfolk variety. In Lunar 1 they come in so many shapes. The donkey-type ones you see in Meribia stand out to me.
「まあいいけど。」
- Alunissage
- Goddess
- Posts: 7353
- Joined: Thu Dec 26, 2002 10:31 am
- GhaleonOne
- Ghost From The Past
- Posts: 9079
- Joined: Wed Dec 25, 2002 4:59 am
- Location: Not of this world...
http://www.lunar-net.com/interviews/lunaripii.php
That's the link to the artbook interviews. Definately good stuff.
That's the link to the artbook interviews. Definately good stuff.
-G1
- Angelalex242
- Legendary Hero
- Posts: 1308
- Joined: Thu Sep 01, 2005 8:38 pm
- Location: Lucia's Fortress
DS Spoiler
[spoiler]Funny thing about DS...there's only ONE fairy shown, and only then post game. And it's Titus, the 'Priest of Althena' as he calls himself. But he knows far more then other priests. Makes me wonder what the Fae really are...[/spoiler]
[spoiler]Funny thing about DS...there's only ONE fairy shown, and only then post game. And it's Titus, the 'Priest of Althena' as he calls himself. But he knows far more then other priests. Makes me wonder what the Fae really are...[/spoiler]
Last edited by Angelalex242 on Thu Oct 06, 2005 2:39 am, edited 1 time in total.
Don't blame me, Lucia promised me lots of snuggles and cuddles if I would be her PR guy.
- Alunissage
- Goddess
- Posts: 7353
- Joined: Thu Dec 26, 2002 10:31 am
- Angelalex242
- Legendary Hero
- Posts: 1308
- Joined: Thu Sep 01, 2005 8:38 pm
- Location: Lucia's Fortress
Yeah. Sprite, Fairy, same difference. ...though I could've sworn in EBC's Ghaleon's Garden, the first one you see said 'don't tease the fairies, they're sensitive creatures'. At which point, you have the option of 'they can handle teasing' or 'I won't.' And if you say they can handle teasing, the fairy says, "Ghaleon's gonna kick your ass if you do!"
Don't blame me, Lucia promised me lots of snuggles and cuddles if I would be her PR guy.
- Alunissage
- Goddess
- Posts: 7353
- Joined: Thu Dec 26, 2002 10:31 am
- phyco126
- Dragonmaster
- Posts: 8136
- Joined: Fri Dec 27, 2002 3:06 am
- Location: Colorado Springs, Colorado, USA
You know, it took me a long time to get what you two where talking about, only to realize that you just mistook the use of "sprite" for fairy. Heh, I suppose I really should have said "I thought I saw beastmen sprites in SSSC that have horns."
- "Sometimes life smiles when it kicks you down. The trick is to smile back."
- Alunissage
- Goddess
- Posts: 7353
- Joined: Thu Dec 26, 2002 10:31 am
- Alunissage
- Goddess
- Posts: 7353
- Joined: Thu Dec 26, 2002 10:31 am
That was one of the comments about not doing it, that it would have been rather unfair to Ronfar. It's a little odd, yeah, since beastmen were already defined in TSS as being interchangeable with humans. I don't really think the centaur idea fits in with Lunar so well; heck, it seemed really strange to me to even have horses in SSSC. It would have been kind of neat to see a centaur in an RPG in general, though.
- Rune Lai
- Bromide Hunter
- Posts: 1590
- Joined: Sat Dec 28, 2002 7:46 pm
- Location: Shrine to Ghaleon
- Contact:
It's not a traditional RPG, but the Shining Force series has used centaurs as a mainstay in the player's combat units. Some of the other Shining games have also used centaurs, but the Force sub-series has made the most use of them. I love the Shining centaurs, since they essentially take a knight and his horse an make them one entity. The vast majority of Shining centaurs are knights, and the few that aren't are generally archers. Their mobility from being able to run on four legs makes them great units on the open plains.
You have taught us the pity to live.
But I will not forget the beauty of life itself.
--Hyuui Riin, Phantasy Star II
-- http://www.sabrecat.net/ --
But I will not forget the beauty of life itself.
--Hyuui Riin, Phantasy Star II
-- http://www.sabrecat.net/ --
Who is online
Users browsing this forum: Google [Bot] and 56 guests