The latest LunarNET news that shows up on the frontpage. All replies to topics here will show up as comments on the homepage. Forum rules are more strictly adhered to on these posts.
Just got word of a major update to LUNAR: Silver Star Story Touch for the iOS! This update is being submitted to the app store for approval. Some of the main updates include a refined rendering pipeline and graphics for retina devices (iPhone 4S or higher) along with all-new artwork adjustments to provide a complete widescreen gameplay experience! (iPhone 5 or higher)
Some other updates include support for iOS7 GameControllers along with the option to play in the original 4:3.
The best news: This big update will be available for free to existing customers! You can view some screenshot comparisons below:
Sweet!! I'm happy to see them hard at work on this.
Though widescreen support is something I care so little about. I don't understand why people request it so much.
Considering the crazy amount of work that it takes to draw new areas on backgrounds, I wouldn't even ask for such a feature.
It's nice to see the sprites from the PC version too!
But I wonder if that will come with the option of using the older, more pixeled sprites from the PS1 port.
Hey, they better fix Nash's black thunder spell, which is supposed to be yellow.
Very interesting comparison of the two. I'm interested in how they compare to the final version. I like the font choice a little bit better, and it looks sharper in general, though there are some small discrepancies with the sprites. (Where is Jessica's hair ornamentation?)
I just realized that I now have a device capable of running it. I might have to buy this game yet again.
Sonic#
"Than seyde Merlion, "Whethir lyke ye bettir the swerde othir the scawberde?" "I lyke bettir the swerde," seyde Arthure. "Ye ar the more unwyse, for the scawberde ys worth ten of the swerde; for whyles ye have the scawberde uppon you, ye shall lose no blood, be ye never so sore wounded. Therefore kepe well the scawberde allweyes with you." --- Le Morte Darthur, Sir Thomas Malory
"Just as you touch the energy of every life form you meet, so, too, will will their energy strengthen you. Fail to live up to your potential, and you will never win. " --- The Old Man at the End of Time
Sonic# wrote:
> I like the font choice a little bit better
Huh? You mean in comparison with PS1? Cause those 2 screens seem to have the same font.
Sonic# wrote:
> Where is Jessica's hair ornamentation?
Lol really good observation! But honestly, that isn't there in her portrait when she talks, or in other game artwork for SSS, but it was there in TSS, and not even always.
How compatible is the game with the slew of iPhone controllers on the market? Playing via touch screen has been difficult with my poor finger eye coordination.
phyco126 wrote:
> How compatible is the game with the slew of iPhone controllers on the market? Playing
> via touch screen has been difficult with my poor finger eye coordination.
It should work with most, if not all controllers.
I have an iMpulse controller, and it works great. However, that controller is tiny for most people's taste.
I got it cause it's portable, but I do want a bigger controller too.
jay_are wrote:
Sonic# wrote:
> I like the font choice a little bit better
Huh? You mean in comparison with PS1? Cause those 2 screens seem to have the same font.
The size is different.
Sonic#
"Than seyde Merlion, "Whethir lyke ye bettir the swerde othir the scawberde?" "I lyke bettir the swerde," seyde Arthure. "Ye ar the more unwyse, for the scawberde ys worth ten of the swerde; for whyles ye have the scawberde uppon you, ye shall lose no blood, be ye never so sore wounded. Therefore kepe well the scawberde allweyes with you." --- Le Morte Darthur, Sir Thomas Malory
"Just as you touch the energy of every life form you meet, so, too, will will their energy strengthen you. Fail to live up to your potential, and you will never win. " --- The Old Man at the End of Time
Oh you mean where the names and numbers are, it looks like there's a little bit more space in between each letter?
I can kinda see it yes, it looks kinda nicer, but playing the actual game on my system I can't even tell which of the 2 type of sizes it is currently.
OH also, here's hoping for a d-pad in landscape mode. This could mean people don't need a controller for this game!
I have a controller, but having a d-pad instead of the virtual analog stick, like it does in landscape, would be better yet.
I've updated!! (I dont think I can edit my post, so here's a double post)
Pros:
1. The cursor outline that selects menu icons is thicker, this is good for visibility.
2. It's compatible with both graphics: Low res and high res. So it's almost like having 2 versions of the game in 1!!
Cons:
1. No d-pad in landscape mode, just the awkward analog movement.
2. Nash's thunder magic is still black instead of yellow.
3. Seriously? High res is not compatible with iPhone 4? Isnt the iPhone 4 a powerful machine capable of running complex 3D graphics?
Why would a 2D game not work? I mean, you can use it, but it will be super slow and unplayable. With this logic, we're only feeding Apple more money for newer devices.
4. Graphics are bad on the iPad. While on an iPhone, all pixels look perfectly shaped and matching in size, on an iPad, the pixels seem to get stretched, and gives the graphics weird looks like the character's eyes being different sizes.
Ancient Lunar-Net member here, any chance of an Android version? If not, can we do a kickstarter for one? Note: I haven't looked up this project at all, juat popped to the page right now and saw this.
Keith wrote:Ancient Lunar-Net member here, any chance of an Android version? If not, can we do a kickstarter for one? Note: I haven't looked up this project at all, juat popped to the page right now and saw this.
A Kickstarter wouldn't work since this isn't a project that needs to get funded -- someone else already has the rights to the property. On the other hand, contacting SoMoGa and/or Game Arts to express your interest is more likely to get traction (and, if I must say, more likely to get a game made than a fan-funded effort).
Speaking of updates, why was the site and the forums messed up for a while? It said something about exceeding user capacity but that sure as hell doesn't sound realistic for here.