Alunissage wrote:
Yep, thank goodness HSS isn't recycled from older Lunar content! Even that new stuff is completely original!
Yeah, but HSS is a remake, so its expected to see rehashes of old content. Lunar DS was a whole new game, yet had a plot which at first glance has little difference from Lunar 1. Hell, they even went as far to be so original with the female protagonists name! Lucia, wow, didn't see that coming. It took them that long to come up with that one? All that time, waiting, pondering, wondering, and that is what they came up with?
As I've said before, there really were a lot of interesting ideas in Genesis/Dragon Song. Given about another year of development it could have been very good. But clearly the rush to put out the first RPG for the DS -- on both sides of the pond -- overrode all other considerations.
Yeah, it sure did, and I really can't figure out why it didn't stay in the shop for a little longer. Even a friggin' demo would have been nice, because then feedback would have at least helped to a certain degree. I mean, what the hell was wrong with the testers, or even with initial feedback from review builds?
Loosing HP while running, having to hold 2 buttons to put the battle speed where it should have been, forcing me to use one good character while having 2 useless puppets in battles, having to grind away for EXP and ITEMS separately, and having been disappointed over the lack in plot improvement, is just a few reasons why I don't like the game. The entire game is fundamentally a waste of time. You have to grind twice to achieve what should be done in one battle. You have to pay attention to how much you run, which forces you to move at half the speed when HP is low. You have to wait while watching other characters take useless turns, when you only need to use the main one.
Its got great potential, which is why I'm so bitter about it. It has the markings of a good game, but they are too hard to enjoy over the blatantly stupid development ideas.
Dual screen battles were cool, and so were the cards. The character designs were great, but they were used in the wrong setting. The game really shows that Game Arts doesn't have the right direction in mind for the series, which is really sad. Japan Art Media did an alright job with Lunar Legend, but after what happened with Lunar DS, I'm not surprised to see Game Arts back in the development chair. I'm not surprised that we're seeing a remake of Lunar again. The series still has a good name, and there are still fans willing to shell cash out. Still, I'm afraid that without Studio Alex behind the wheel, were pretty much going to only see remakes of old content, and after playing through Lunar DS, I'm more than fine with that.