September US sales
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- Black Dragon Wizard
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September US sales
This comes from NPD which isn't perfect. They don't cover every last retailer and I believe it's only US, not all of NA.
Lunar:DS sold 9,669 copies in September. Considering that and the Japanese numbers, I do not foresee another Lunar in the near future. But I'm guessing they probably only need to sell 30-40k worldwide to make up costs (except for Ubi's ads perhaps). So if they at least break even, there's at least a chance we'll see another one.
Lunar:DS sold 9,669 copies in September. Considering that and the Japanese numbers, I do not foresee another Lunar in the near future. But I'm guessing they probably only need to sell 30-40k worldwide to make up costs (except for Ubi's ads perhaps). So if they at least break even, there's at least a chance we'll see another one.
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I actually bought my copy of Lunar: DS in October, so it's not impossible that sales will pick up. Still... the numbers aren't encouraging. >_<
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"Than seyde Merlion, "Whethir lyke ye bettir the swerde othir the scawberde?" "I lyke bettir the swerde," seyde Arthure. "Ye ar the more unwyse, for the scawberde ys worth ten of the swerde; for whyles ye have the scawberde uppon you, ye shall lose no blood, be ye never so sore wounded. Therefore kepe well the scawberde allweyes with you." --- Le Morte Darthur, Sir Thomas Malory
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The game released... what... September 21st? 24th? I can't remember anymore. Just remember the 9000 copies are only a few days' worth of sales, not really a whole month's worth. I wouldn't call an end to it yet.
I would not bet on 30-40k sales worldwide being the break even point though. Those numbers are abysmal. If Lunar DS doesn't hit 30-40k just the US alone I would be surprised if Ubisoft didn't drop it like a hot potato. I think at 60k they might still consider doing another installment, given that the DS's install base is still young.
By the way, there is NPD data for Canada as well, but it's not mixed in with the US data. It's a separate set of figures.
I would not bet on 30-40k sales worldwide being the break even point though. Those numbers are abysmal. If Lunar DS doesn't hit 30-40k just the US alone I would be surprised if Ubisoft didn't drop it like a hot potato. I think at 60k they might still consider doing another installment, given that the DS's install base is still young.
By the way, there is NPD data for Canada as well, but it's not mixed in with the US data. It's a separate set of figures.
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Just saw the RPGamer review. Is it just me, or do the reviews seem notably worse than the previews?
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- Angelalex242
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The problems with the game are such that word of mouth is only doing damage, and not helping the game at all.
Then again, I also firmly believe they have nobody to blame but themselves for the sales.
Would it have killed them to let you target enemies? Was it that big a bug in the code they just couldn't fix? Were they really that deadset on breaking equipment? Did it really add anything to the story?
These guys just flat out hanged themselves with bad choices.
Then again, I also firmly believe they have nobody to blame but themselves for the sales.
Would it have killed them to let you target enemies? Was it that big a bug in the code they just couldn't fix? Were they really that deadset on breaking equipment? Did it really add anything to the story?
These guys just flat out hanged themselves with bad choices.
Don't blame me, Lucia promised me lots of snuggles and cuddles if I would be her PR guy.
They may sound abysmal, but at 40k sales, that would be roughly $1.5M (the NPD numbers reflect that most places are selling it for $40). Take out a good chunk of that for retail, distribution, licensing, printing, and advertising, and you should still be above the average cost of developing a DS game, which is $344,000.Rune Lai wrote:I would not bet on 30-40k sales worldwide being the break even point though.
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That's average cost. Considering this was likely biased towards early DS games, and looking at some of the other DS games that have come out, I wouldn't be surprised if Lunar: Genesis cost a good bit more than that to make.drumlord wrote:you should still be above the average cost of developing a DS game, which is $344,000.
I'm not surprised...DS was freakin' annoying. But, I hope to god Ubi doesn't drop it and I hope we get a Four Heroes Story at least.
They made some very bad choices for this game though...very bad. I was at EB Game yesterday though and there was only one copy left of Lunar: DS so that looks promising...then again I don't know how many they had in...
They made some very bad choices for this game though...very bad. I was at EB Game yesterday though and there was only one copy left of Lunar: DS so that looks promising...then again I don't know how many they had in...
Lunar: Dragon Song sucked
Nicole Reannin Elgan-Moore
We will always remember...
Nicole Reannin Elgan-Moore
We will always remember...
But on the other hand, how many sales did it get just because it was essentially the only DS RPG available?MiaOne wrote:I'm not surprised...DS was freakin' annoying. But, I hope to god Ubi doesn't drop it and I hope we get a Four Heroes Story at least.
They made some very bad choices for this game though...very bad. I was at EB Game yesterday though and there was only one copy left of Lunar: DS so that looks promising...then again I don't know how many they had in...
I want Four Heroes Story too, but preferably with different battle mechanics.
Personally, I hope GameArts and Ubisoft have learned from the error of their flaws in LDS and hopefully will remedy them if they make another Lunar game for the DS.
Currently I believe the game sold mainly because it IS the only true RPG game for the DS (until Mario & Luigi 2 and Xenosaga I & II come out). And I'm curious to as why they decided to eliminate the targeting system, because someone told me at E3, the demo version DID have a targeting system in it (but I'm only going by hearsay, so please don't hold me to this), and the only other thing I was annoyed with was the durability factor put on the armor and weapons, without offering some type of repair item or facility that could mend them or upgrade them in the long run.
But hey, Lunar did sell, despite some of its drawbacks and as I aforementioned, if GA and Ubisoft do decide to make another series, to remedy these flaws and focus a bit more on the storyline.
Currently I believe the game sold mainly because it IS the only true RPG game for the DS (until Mario & Luigi 2 and Xenosaga I & II come out). And I'm curious to as why they decided to eliminate the targeting system, because someone told me at E3, the demo version DID have a targeting system in it (but I'm only going by hearsay, so please don't hold me to this), and the only other thing I was annoyed with was the durability factor put on the armor and weapons, without offering some type of repair item or facility that could mend them or upgrade them in the long run.
But hey, Lunar did sell, despite some of its drawbacks and as I aforementioned, if GA and Ubisoft do decide to make another series, to remedy these flaws and focus a bit more on the storyline.
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